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20 September 2011 @ 09:11 am
 
Looks like DC Universe Online is the next MMO to go to a "free-to-play" model. I can't decide if this is a sign that it's the better business model, or a sign that it just can't stay in business with a "pay-to-play" model.

These are businesses, and the bottom line is still profit. No profit = no game. A few MMOs have managed to stay in the pay model, which seems to imply that they've got enough of a player base and enough player loyalty that they aren't losing money, thus, no need to try a new tactic to draw in new players. The majority, though, seem to fall into this category, which is fairly inevitable: how long can you hold player interest when there are new games coming out every week and new MMOs every week, and they are coming in with the foreknowledge of what people dislike about yours? No shame, really, it's more a case of how long you can keep your head up.

I played City of Heroes for 4 years before I finally got bored of the content and decided that I did not like the direction the game was going. It held my interest that long, though the other thing that held me in was my social circle, "Team Awesome". Without them, i might have burned out earlier. Sure, the variety of characters was a major draw, but having my friends made a difference. It's no wonder, then, that MMOs are changing faster these days; when the games come fast and thick, people don't stick around as long to make those social connections as often or as deeply. Hell, I've been with World of Warcraft off and on for almost 2 years, now, and while I still enjoy it, Half of my enjoyment is playing with numerauko. If we found something that piqued our interest together, we'd probably change.

With DCU being free, I might download it and give it a look, but it'd have to be amazing to pull me away from WoW. CoH is about to go free, and friends have tried to entice me back, but remembering why I left and seeing the restrictions on the free accounts makes me less likely to bother. Hard to go back to something and find yourself locked out of half of what you enjoyed.

Just a few thoughts brought about by news.
 
 
 
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God of Thunder and Rock'n'Roll: Grendelarchmage on September 20th, 2011 04:00 pm (UTC)
And that would be a huge bonus, sure, the social aspect taken to a family level. I do miss playing the game with people that were friends even beyond the game, and I'm glad that I've kept a lot of them even though I'm not in it any longer.

I just can't seem to get excited about the concept of coming back. I had something like 50+ characters when I left, and knowing I'd be stuck with a total of 6 slots is harsh. Sure, lots of them werre experiments that I can easily let go of, and several were dedicated teams that are long past, and they can go away, too. But I'd want one or two of my original 50's up again, to test all new content, and half the fun I had was trying new looks and new power combos. Harder to do that when so restricted. Add that to my feelings on the game direction, and I just don't know.

We'll see. Hell, it's free, so I might do it anyway because it's not like I'd be losing anything!
Super President Chestnut Mayor: CoH: Ctrl-Xbryce on September 21st, 2011 04:05 am (UTC)
Been thinking about mentioning it to you. Galaxy City is destroyed, and the setting of the new tutorial. Now I think of the Regulars every time I roll a new toon.
God of Thunder and Rock'n'Rollarchmage on September 21st, 2011 11:13 am (UTC)
And it's little bits like that that make me consider logging in, just to see what's what. I'm still a little chapped at having to effectively scrap so many toons, but, again, for free, I might at least poke around.
freyisfreyis on September 20th, 2011 09:22 pm (UTC)
For CoH, if you have been a paid subscriber, a lot of those restrictions are lifted. The invention system, mission architect, etc are still available. The main limiter is incarnate content, and for me, I've yet to reach the level cap, so it doesn't affect me.

I'm still a diehard EQ2 fan. Subscribed again last week and the magic hasn't faded, I'm having a blast running around as my Erudite Paladin exploring snowy wastes, or retooling my Ratonga Necromancer to be a more effective crafter of shiny trinkets.

I do like the F2P model a lot, when it's done right. I've sunk more time into League of Legends in the past two years than I have into any other game, even Diablo 2, and I was playing that competitively at on point.

That said, I'm far too excited about three upcoming mmos: SWTOR, Guild Wars 2, and The Secret World. It's a good time to be a MMO fan.
God of Thunder and Rock'n'Rollarchmage on September 21st, 2011 11:17 am (UTC)
Yeah, but still, 6 total slots for me? If i want to play, some have to go to new toons, and that means even more of my old alts gathering dust. Just kinda sucks.

F2P isn't as bad if you are a new player, though. At least for me, when I try a new game, i tend to make one toon and stick with it, to try and see everything. it's only after capping out that I get that bug to now try every other class/build.

SWTOR has some attention from me, too. Whether I go play it is very much up in the air, but at least I'm looking.